You could conceivably stack vassal influence buildings to drain the subject of influence until it loses, assuming there's no cooldown on proposing changes, but there is almost certainly better uses for the influence (including flat-out creating, conquering, and then releasing a vassal with perfect alignment, better economy techs/traditions, and. You can't integrate them, you can't prohibit their expansion, you can't limit their diplomatic options, you can't build any holdings and you can't give them subsidiaries as their overlord. 0 unless otherwise noted. 12th May 2022. Vassalizing is a war goal now, not a diplomacy option; you have to force the other empire into being your vassal, and you only get the option if you first tried to get them to give you tribute and they denied you. That is, if you're playing on grand admiral then your vassals get admiral level bonuses. Third is that people will want a Bulwark, but probabably as a 1-planet minor vassal, in order to get significant starbase discounts (20%) that will also apply to planetary rings. Stellaris. At least if your empire is already at a decent size and any increase in minerals & naval capacity is pretty much nonrelevant. So right now I'm playing a hivemind game, and there is this absolutely pathetic nation which I REALLY want to cede so I can eat em, but the problem is they don't use the same planet type as I do (10% habitability). vassal turns into a protectorate but without the bonus or influence gain and resets your agreement. From then on, all you do is keep your navy as big as possible, and sling the federation fleet around like a bludgeon to bully everyone around you. Yes, i am aware. Edit: To correct myself: You can create a vassal of your own species, but only your homeworld. ^ these is already in the game. Originally posted by Danny: Yet, you can have a federation with just your vassals XD. Tag switch using console, release vassal, switch back. Originally posted by Revan Tair: Protectorate is way much better, than vassals. You can easily rename your capital system, and so, you can easily rename your subjects. think negotiating vassal terms should be a littlebit cheaper in terms of influence. While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is called a suzerain. Make claims, conquer enemy territory, then release one of their planets as a vassal and gift them the rest of their original territory. 138 Badges. I wouldn't mess with the scion and their sugar daddy until much later. They will take the same governing ethics as you, so if you take the necessary preprations you will have a loyal vassal for a long time. You can only hope that your overlord leaves the federation or something similar. Mar 29, 2022; Add bookmark #14. manniepants Jun 18, 2022 @ 6:44pm. If you can just use tribute to get your Minerals/Energy/Food, you can devote your planets primarily towards industry and you need very few planets for that. I usually just change their ideologies first, then make them a vassal through diplomacy or another war. Austensibly this could be enough to buffer for the ”tribute canceled” penalty, putting them in reach for accepting client status in short order. If a vassal doesn't agree to the contract change, it doesn't reset the 10 year timer, letting you try again immediately. I currently share a trade league with 6 other empires, and all of them have to vote with me. Fix vassals, tributes, and federations! Thread starter redharo; Start date Apr 16, 2020; Jump to latest Follow Reply Menu. AI empires will never willingly trade away systems -- if an empire has a system you want, the only way to get it is to fight them for it. At the end of a secret fealty CB war, the vassal in question immediately became a vassal of my vastly weaker Federation member IMMEDIATELY on my clicking the "you've won this war" button. I tried this as a bulwark, but every time I singed a research agreement, once the grace period ended, they canceled it. There was no war. The first method involves going to war with a target empire. So as a weaker empire, you rather want to be inside a hedgemony than be a vassal. 4, but the quick trust growth means you can turn them into a protectorate/vassal pretty quickly. Provided, of course, you have enough influence to push it through. One thing you can do is to get a vassal with the Federation Builder AI personality. It didn't last long before we became a vassal, but having the biggest mofo in the region as our overlord meant we could just focus on economy and research 100%. The risk of course is if the dominant empire decides to intergrate your empire. Now that you're part of a federation there's no way for you to actively ask for independence. You can't control them directly-outside of the tribute they owe, they're largely autonomous. Envoys are minor leaders that can be assigned to perform various diplomatic tasks. -100 for vassaling and -100 for something like war at itself. If your combined military is greater than the overlord, they should start a war for independence, and pull you into it. I believe that as a xenophile empire a way to peacefully incorporate aliens should be to enlighten them, wait until they become vassals and then annex them (a slower but more morally acceptable alternative to infiltration). A vassal cannot colonize new planets. Just from a narrative point of view, you're supposedly helping your subjects against their rebels, and for you to "help" your subjects against their rebellion by taking all of the rebel lands for yourself (somehow magically getting free claims on these systems in. You can attack realistically attack void dwellers and ringworlders early in the game. Tributaries don't fight with you, vassals do. Content is available under Attribution-ShareAlike 3. The Great Khan is the most powerful Admiral in Stellaris, starting at level ten and possessing the unique trait The Great Khan. One was able to win since the defence forces never got healed from previous battles and they got wiped out by my defence fleet in the area and colonised with full fury again. . I think both of them combined can make being a overlord way better. In terms of game metrics, this will be a monthly 5 influence cost per population and a 50-influence cost per planet. Starting with Hegemon (one of the most underrated origins, imo), I plan to integrate both neighbors then use the early boost in fleet power to cause early subjugation throughout the galaxy (GA, mid game scaling set to 2250). Just colonize some crappy planet that is otherwise useless to you because of poor habitability in a system that isn't connected to the rest of your empire and release that single system as a vassal. 25 influence a month, and you can integrate them if you want. So, I have this vassal, they were the only empire that was competing with me until we had an all out war against each other, I crippled them substantially, so much so that after the war they requested vassalization, but they have since built back up. Tributaries themselves are kinda meh and supposedly pretty bugged in 1. You might expect a cold war or even hot war situation once the galaxy is divided in 2-3 power blocks, but stellaris just doesnt seem to favor that. ago. Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. Can't demand tribute/vassalization Hi, so I think I know the technical procedure to get the demand vassalage/tribute war goals. Prospectorium: Bonus to resource extraction, penalty to research. Most empires will have Vassal/Tributary as options. Vassal subsidies require you to match a % of the vassals production, so a lithoid hive offering basic resource subsidies would need to employ farmers and technicians to cover that upkeep. 25 opinion per month to and from the target empire (up to +150) and removes the. I'd say it depends on your ethics, and thus options. Probably the easiest way to get a good, solid vassal, though, is by regular conquest. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. r/Stellaris • Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. And that's it. Creating Vassals from your own territory isn't all that useful in most. Stellaris Wiki Active Wikis. Tributaries also seem to be of more use early, as the couple dozen energy/minerals still make a difference, while vassals are better lategame when they. Find sources: "Vassal state" – news · newspapers · books · scholar · JSTOR (November. And for the stronger empire, you could benefit from having weak allies, but still stronger-than-vassal allies to aid you. Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. ago. #3. Base: -50 Empire Population: -23. Nope. . This is basically creating vassals, letting them grow pops for awhile, and then re-integrating them. I play tall and use tributaries. I just think that is a bit expensive. Tributaries, unlike vassals, are semi-independent - they pay tribute to their overlord, but are otherwise left alone. . you research it, the other two get a discount. You can check the modifiers by hovering over the red x (or the green checkmark) next to the demand vassalization text. Hegemonies are a type of federation. Modifying a Subject's Agreement is the second-easiest way to raise Loyalty in Stellaris, though it does come with a cost to the Overlord in both concessions and the vital Influence resource. And because of a distraction by a event i proposed a change that would be refused. Description. You have to move your capital to another planet and if you click the create vassal button afterwards you can create a vassal with your own species owning your former capital world. but I have over a dozen planets in that. Some rulers should have special mandates / agendas in vassal nations "Independence"(Mandate) "Secure Sovereignty"(Agenda) - which gives their empire a loyalty debuff vs the overlord if they get elected. So 15% basic subsidy gives about +50 acceptance. Go into the diplomacy tab with the empire you wanna vassalize. Strictly speaking, a military rush is a better tech rush than most tech. While a Protectorate, their Overlord gets a slight bonus to Influence. Granted I play with mods like Stellaris Evolved and Gigastructures so there's tech at play that is extremely. Obviously, the overlord then should enter the war at the side of their new vassal. All subject types now grant a small degree of influence, which can be put. By: lpslucasps. Today, more common terms are puppet state, protectorate, client state, associated state or satellite state. A vassal state is a nation that is independent from another, but gives full military support to its dominant nation when requested. Stellaris. From there, click on the Create Vassals. 12 Badges. You don't need the imperial government for the feudal society civic either. Get them to agree to it themselves, or force them to submit with a war. This mod-collection is created to make playing with Vassals, Tributaries, Protectorates and Subsidiaries. Like Vassal 1 focuses all its invention on making a laser which can heat. < > Showing 1 - 12 of 12 comments pete3great Jun 18, 2021 @ 2:51am I often combine them, forming a hegemony that my vassals are also part of. Release vassal 3. It makes changes to what they provide to their overlord. Overlord will allow you to assign a Vassal Specialization to your subjects. As a result, many empires simply do not need a large number of planets anymore, and by extension do not need. Can vassals pay tribute? Thread starter Archael90; Start date Mar 16,. -Tributaries donate income to you, they will not follow you into a war, they can engage in diplomacy and claim systems. vassals are better than having tributaries or trying to conquer one planet at a time because they can be integrated into you country for some cost in influence and will cost far less to demand than the sum of all of their planets added together. vassal turns into a protectorate but without the bonus or influence gain and resets your agreement. ago. Once they get enough tech they immediately turn into a vassal. Vassals can lead to scenario where your ships have to go through friend space to reach your other owned sectors. This grants their fleet's weapons ten percent more damage and range and twenty percent faster firing. Whereas a tributary simply cannot be attacked by you and pays you protection money. Tributaries are mostly free, they can expand and do diplomacy but need to pay you a quarter of their income. Stellaris wars should look a litle at how EU4 handles itThey see Scholarium, and think it means they are good at science . When you start it, you will be shown the amount of influence required to integrate. 3. improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that. This page was last edited on 7 June 2023, at 04:39. I'm still curious about my last question : "When you are in solo, do you prefer vassalize your neighbor as standard vassal who gives you money and research, as specialized overlord vassal type (bulwark, tech or ressources) with a "give and take" relationship, or are you a full benevolent overlord who share ressources to make your. So, after my first very successful game as an Inward Perfection empire, I played some Authoritarians in a crowded galaxy, and after carving off a roughly 'fair' slice of the pie (small empire, space-wise; I was stuck close to the core. The "vassal acceptance" when negotiating contracts is absurd at the. The new vassal system lets you specialise subject empires, which then develop handy traits as they level up within the greater empire they're a part of, making that 30% research tax an easy pill. subjugate a prospective vassal when they're already big. Seems like I'm just too greedy thinking: "Why would I give up that hard-fought territory, when the AI is so bad at managing it? Surely I can better manage it myself?" But with the latest Overlord expansion I feel I. thelandsman55. Prospectorium - Starting basic resource/alloys/consumer goods tribute is definitely painful. 9. My Unofficial Patch to Stellaris 2. then its like -100 warscore to win the war, and -100 for vassel/tribute demand, and w/e else relative power modifiers there are. Vassals are even worse on higher difficulties, since no matter. Make tributary is a war goal and diplomacy demand. At this building, I'm pretty certain declaring Imperium would be a net loss. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. a holder of land by feudal tenure on conditions of homage and allegiance. Hegemony federation members get bonuses which their overlord does not, so they’re a bit better off than regular vassals. "They may also swear Secret Fealty to one of your rivals in hopes that they’ll be able to follow them in an Allegiance War. Go into the diplomacy tab with the empire you wanna vassalize. 75 CG for you in taxes, +1. I've been watching the Overlord multiplayer stream (mostly Montu) and I was wondering what exactly the difference is between a tributary vs a standard vassal in the upcoming patch. Medium and larger they add a Spiritualist and finally on Large and larger there is a Megacorp. Make them vassals in the late game so you can integrate them or purge them. ; About Stellaris Wiki; Mobile view So 15% basic tribute gives about -500 acceptance. Going in I knew I would not be able to complete the full vassalize requirements (as you have to just about conquer them both), so intended to stop at a good status quo point to create a new vassal for me, leaving the shell of the one of former empires with only a. A Federation should disband when no Free members are present. Being able to completely negate the effect with an Ascension Perk renders it toothless, but I don't think doing it on a "per vassal" basis is a good idea to begin with. Stellaris. the game seems to make the war to expel branches of there overlord, which is A) pointless as they aren't a megacorp and B) very. So 15% basic subsidy gives about +50 acceptance. Stellaris Wiki Active Wikis. All systems captured, one but one planet is occupied. Since they were the ones that started the request they can't decline. That way, the new vassal has your same tech level and ethics, making them both more effective and more loyal. So there is no reason to not integrate a vassal unless you are fine with having a worthless pile of pops on the map. PuzzleheadedPool1 • Devouring Swarm • 1 yr. Third is that people will want a Bulwark, but probabably as a 1-planet minor vassal, in order to get significant starbase discounts (20%) that will also apply to planetary rings. Tributary vs Vassals Stellaris Debate When everyone is "inferior" or "pathetic" and fallen empires are "equivalent. So if a xenophile has a xenophobe vassal, he can grant his xenophobe vassal "cleanse planet" wargoals. Once an envoy is assigned to a task, it cannot be reassigned again for a year. A vassal country is a country, a client state, that is subject to the rule of a foreign country. They cannot claim systems or engage in diplomacy. This means at 100 loyalty it will take 120 months (10 years) to reach tier 2 and 360 months (30 years) to reach tier 3. The bordergore can get horrendous when you're trying to. It's sorta like the political version of slaves. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. However if a vassal is declared war on, this would bring the rest of the empire into that war. Almost all vassals from military conquest start at -100 loyalty anyways, so the -4 does nothing, they are already on max disloyalty. 12th May 2022. Subscribe to downloadVassals and Tributaries - Exalted Domination [2. they're very flexible, but require some time to set up. If you're not domineeringly powerful, vassal is a good choice to set them to follow your ships and act as extra power in most fights. Stellaris, Paradox ’s science fiction grand strategy game, is big. 2. If we had an overlord government in real life, the overlord could give out specific tasks to its vassals. At 100 loyalty, they will gain 10 XP per month. It leads to some funny (and frustating) situations like when you claim all the enemies planets so they will disapear, instead of becoming a vassall. After clicking on the button, choose the nation you wish to release. Being a vassal in Stellaris is unequivocally being in a vulnerable position, at risk of being integrated for very little potential gains. Mr-H-Saether • 5 mo. jbroege • 7 yr. Get your vassals. Now, lets compare it to how far we are with fusion and what there is to know and what problems there are to solve. Only existing. I have the Domination tradition maxed out, I demand either of it diplomatically, they refuse, but then I don't get the corresponding war goals when I want to declare war to force my will onto them. But honestly there's very little reason to continue this game. Depending on your tradition choices, you may want one over the other I suppose. r/Stellaris. In exchange you can take much more from them (75% resources vs 45% from trib to vassal iirc). Having an Alliance with somebody who has no "say-so" is just extra stats for the sake of it. So, I have this vassal, they were the only empire that was competing with me until we had an all out war against each other, I crippled them substantially, so much so that after the war they requested vassalization, but they have since built back up. Snuff out as much of the competition as you can in the early years before the galactic community forms and claim your place as a galactic superpower. The limits on the Vassal system exist so that the game remains fun when playing as both an overlord OR a vassal. As is, you atleast have to build a decent empire before gobbling up everyone as a vassal. If you haven't been the overlord for enough time, the option will be disabled, but still visible. Go to Stellaris r/Stellaris. It's still one of the reasons I prefer playing Stellaris peacefully and focussing on exploration and colonizing. Just turn all your non border and core systems into vassals and take the reduced research and unity costs. The cherry on top is the move towards vassal-based approaches with Overlord. Nope. All it takes is a garrison to. Vassals. It should be the same way in Stellaris: I should be able to cash in my loyalty, or influence, or whatever to modify contracts if I have the dough to spend. 98 vs 1. Envoys can be assigned to the following. Overlord takes resource tribute and subsidizes research. trib·u·tar·y. x (in Steam Workshop) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it probably means that bug is fixed in my mod. That said, yes as they currently stand Vassals are incredibly powerful. How, then, can you choose between tributary vs vassal? Keep reading to discover our complete guide. Conquest is better, but vassals are fun for role playing. Change policy: oppressive vassalization (optional, if feeling petty) 4. Usually I just conquer, and then oppress or remove the offensives if I feel like. Vassals stay basically the same as they are now. It depends on how loyal they are. Stellaris Wiki Active Wikis. Tributaries give 25% of their energy/minerals, which is okay, but the AI just might not be able to produce enough to make it worth it. Stellaris Game Designer. 4 we had those two vastly different types of subjugation: Vassals are diplomatically tied to their overlord, they pay a small tribute and get some benefits. . . I'm fairly sure I've made allies into vassals or at the very least Dynastic Marriages into vassals, but I'm wondering, after you make a nation a Tributary, can you later make that country a vassal? Just trying to plan my take over of Indonesia as Japan. The Ministry of X buildings that give you a share of a planet's production are a case example. They are a Tributary that can build its own fleet and has a max tax rate lower than that of a tributary. It's sorta like the political version of slaves. Vassal rebalance ideas. 45% basic tribute gives about -500 acceptance. Report. Afaik there's really no way to speed this up. As such, tributaries are better than subsidiaries, so do not pick megacorp for subsidiaries. 209 5. Vassalization request towards a Machine Intelligence empire. they're very flexible, but. That would make tribute basically useless for non-newbie players, since the AI is not good at efficiently managing its. Also didn't help I got boxed in the other end by mauraders, but I made discovery; if you're a specialist vassal, and you hire a leader, it adds the vassal trait as well as their special one, so you might be able to generate some powerful leaders. Advantages of Imposed Inclusion over standard subjugation: On a side note, IIRC the devs had originally planned to make three different. would like to know too!! #1. If you vassalize them you can turn them into a boost for your science or navy? Depends what you need more of I guess. If you want a megacorp vassal you're going to have to vassalize a megacorp. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Dozens of reviews and discussions complaining that vassals are not slaves. They'll all be loyal to you, and given a decade or two, they'll also have their own mighty fleet that can rival the biggest federation fleets. The AI's effectiveness at being a combined ally could always improve. It can even get to the point where taking all of their planets and annihilating their fleets isn't enough; eventually they will get 100. They won’t agree. Unhappy sectors will want to become tributaries. The vassal doesn’t add to your sprawl, keeps their remaining civilian and military ships, and if you play it right continues to develop and donate even more to your empire. I have a big fleet. Thread starter Singulare; Start date Jun 25,. You are too far ahead with your Research. Nope, and it's awful. Description. Prospectorium: Bonus to resource extraction, penalty to research. Federation is superior to vassal empire. Pairs well with the +200 fleet cap ascension. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. I have a big fleet advantage and it is gives me only +14. It might be different in 2. 4 Cepheus update. Step 2: Trade any remaining planets to this vassal at no cost. willldebeast • 4 yr. If the Vassal AI would ignore the Fleet power it would result in endless Rebellions. It provides boosts to their "president" (but also to their members). Nov 21, 2023thinking between vassal or tributary, if vassal it's 4k additional fleet power in wars (my combined is 8k), but unreliable when declaring wars, usually I want to have all fleet. Maybe in multiplayer you can make it work, but in singleplayer you're wasting your time. Vassals can potentially act as a buffer between you and other empires. DeadAirRT1 • 7 yr. Yea. It's quite useless imo though. With the rework that means you can specialize your vassalsDisregard the Diplomacy tradition at first, instead focus on filling out Supremacy. Releasing vassals and forming federations with them. Stellaris desperately needs a threaten mechanic. Not the most exciting gameplay, granted, but super relaxing. Hives have great growth potential, but they face the same drag as everyone else. Now, lets compare it to how far we are with fusion and what there is to know and what problems there are to solve. You have 2 options for war, vassalize or cede planets. 15 research production rate. a person or state that pays tribute to another state or ruler. vassals can be integrated into your empire so you can eat them without claims or war. Being a vassal in CK3 can be weaponized, many a player liege has found out the hard way just how vulnerable they can be to a player vassal with a shiny loyalty hook on them. Adeiu • 7 yr. -Vassals donate fleet cap to you, they follow you into any war. Play the diplomacy game. How to make vassals/tributary. e. XP gained is equal to 10% of the vassal's loyalty. but I have over a dozen planets in that. Shun diplomacy. Stellaris. One side is his border with my vassal. Alien empires ruled by different primary species overlords with xenophobe govts should be more disloyal tooThe cherry on top is the move towards vassal-based approaches with Overlord. Two of the most popular subject empire types are tributary and vassal. Closed borders and vassal. Navigate to the Propose Subjugation option. You will start in a consumer goods deficit. They're a tributary. I think you need to have unrestricted wars policy to use it though. In Stellaris Terms a Federation is like a Alliance with benefits. A vassal state is any state that has a mutual obligation to a superior state or empire, in a status similar to that of a vassal in the feudal system in medieval Europe. The option is there to turn the tributary into a vassal, but I have a negative score (-41) to actually do this. It's a detailed breakdown of which factors speak for and against accepting the demand. If we had an overlord government in real life, the overlord could give out specific tasks to its vassals. when in reality Bulwark or Prospectorium are better at science lol. Select the target from the “Empires” tab, select “Communicate,” and then select “Declare War. I would use the Tributary option so much more often if it wasn't so inconvenient. There are two ways for a free country to become a vassal of another country: diplomatic. You can vassalize by liberating a group of systems, then vassalizing the resulting empire formed of those systems. The short answer is yes, the long answer is 'yes, and more so in a month. So basically if I'm understanding this correctly. As suggested above, if it is a war goal, and they are forced at the end of a sword, then. Two ways to get a vassal. Reply. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. its entirely onesided and hurts overlord more. Taking in a significant number of foreign pops can result in unrest due to differing. 'War score' at the beginning of war says it's -200. The problem is they are one of two empires that have. 25 influence a month, and you can integrate them if you want. Jump to latest Follow Reply. (AIs consider going to war when [disloyal vassal power > overlord + loyal vassal power], over some multiple (1. The issue here (judging from the stream) - we are not able to negotiate with the vassal to change their inner policies. Click that, send, wait till they deny your offer and then you get the belli. I don't see how an additional 10 % boost to research rate to each of my scientists is going to help considering the best case scenario of tier 1-3 scholarium is 0. I RP that the overlords install some of their leaders onto their vassal's planets to look over. Various subsidies from the overlord or tribute from the subject. Even before 3. You can't change it because they're not a vassal. Monetary tribute is 12. Envoys are minor leaders that can be assigned to perform various diplomatic tasks. Modifying a Subject's Agreement is the second-easiest way to raise Loyalty in Stellaris, though it does come with a cost to the Overlord in both concessions and the vital Influence resource. I personally find this kinda cheesy and don't like to do. Advantages of Imposed Inclusion over standard subjugation: On a side note, IIRC the devs had originally planned to make three different. Go to Stellaris r/Stellaris. From the “Empires” tab, select the objective, then “Communicate” and “Declare War. Get the traditions you need to create your desired fed. Tributaries do have a benefit to them. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Two ways to get a vassal. war, peace, etc. 5 influence. Just make them a tributary from the start because vassals are terrible, where as tributaries constantly give resources. If the game is using "subject" to specifically mean "tributary" in only this case, that deviates greatly from the general use of "subject. Your vassals don't entirely lose the npc bonuses from difficulty setting but they drop down one level of difficulty for determining their bonuses. Creating vassals is intergral to good tall play atm. Another thing is that the empire they border is someone I am trying to keep as an ally (right now we have a non-aggression. When demands come up, you’ll be given a variety of choices, one of which is “Vassalize. Its not a bug. You can do both. Stellaris. Loyalty with Vassals is not realy an issue if you conquer a part of the galaxy, put your own species there and then release the vassal peacefully with your own dominant species. Все. -must be neighbor. Vassals are very bad.